v1.1
Fixed a problem with "defaultAgentAction" corrupting the stack.

v1.0
First official release

v0.11

Added the eat and fight verbs
Added mansion quest

v0.10

Added buy and sell verbs.
Added "experience" field to room; this field gets added to the player's
power field (experience) when the player enters a room for the first time.
Added PATH verb (sneaky cheat/trick, for debugging purpose!)
Revised initialization of objects.
Added several fields to possessions.
Added weapon, protection, and consumable classes.
Created symbolic names for a lot of magic numbers used in initialization.
Display an object's retail/wholesale values when you examine the object.
Modified look to behave like "describe" if no noun is present.
Added door message to east path of guild10 room.
Added impediment class.
Added impede* fields to the room class.
Added the hijack_verb field to the room class.
Added a door impediment to the Guild room, must use wooden key to unlock.
Lots of cleanup.


v0.9

New file organization:
gamespecific.hla got split into gsinit.hla, gsactions.hla, and gssupport.hla.
(gamespecific.hla was quite large and is going to get much larger).

Cleaned up some fields in the possession class. Added the "stealable"
field to this class.

Removed a lot of junk verbs that aren't going to be used by HLA Adventure
(IFDEF'd them out so they can be easily added in later).

Put in code for "Quest #1" (the lantern quest).

Added code to the player object to support wearing items.
Added code for the wear and remove verbs.

Added some minimalist help screens.